Let's build the better future.
Powered by my insomnia and matcha addiction.
role
Everything :)
tools
Figma
year
June 2025

Finder does not exist yet on VisionOS. This project explores how Apple’s file system could evolve for spatial computing while maintaining the familiarity and logic of macOS. The task was to conceptualize what Finder might look and feel like in mixed reality, balancing innovation with usability and continuity.
Over a focused three-hour design sprint, I used Figma and Apple’s VisionOS Human Interface Guidelines to prototype a fully spatial Finder experience. The goal was to visualize how file organization, navigation, and multitasking could translate into 3D space using gaze, gesture, and depth.
Role: I independently designed, structured, and built the high-fidelity prototype for an interview design challenge.
The interface introduces floating windows with dynamic depth, breadcrumb-based navigation, and contextual menus that appear on selection. Users can organize files in grid, list, and preview modes, grab and reposition content in space, and manage multitasking through spatial hierarchy.
The result demonstrates a grounded, believable evolution of Finder for VisionOS that maintains user familiarity while introducing intuitive, spatially aware interaction.